Viking Guide
For patch: 5.0.0
Guide Book
Gearing
First of all the perks in the tables are ordered based on the most important perk in the first slot. So Perk 1 and 2 are mandatory, while perk 3 is optional. The only exception are for named items. In those cases the last perk is the choosen perk.
Weapons
Artifact | Item Type | Gem | Perk 1 | Perk 2 | Perk 3 | Acquisition-Links |
---|---|---|---|---|---|---|
Syncretic | Hatchet | Japser (runeglass) | Keenly Jagged | Rogue | Penetrating Backstab | Brimstone Sands |
The Butcher | Sword | Jasper (runeglass) | Empowering Whirling Blade | Keenly Jagged | Gem Socket | Dynasty |
Armour
Named | Weight | Item-Type | Perk-1 | Perk-2 | Perk-3 | Acquisition-Links |
---|---|---|---|---|---|---|
Medium | Helmet | Elemental Aversion | Freedom | Shirking Heals | ||
Featherweight | Light | Chest | Refreshing | Physical Aversion | Shirking Heals | Ner' Mur |
Medium | Gloves | Elemental Aversion | Freedom | Shirking Heals | ||
Medium | Legs | Elemental Aversion | Freedom | Shirking Heals | ||
Light | Boots | Elemental Aversion | Freedom | Shirking Heals | ||
Headbutt | Round | Shield | Thrust Shield Ward | Keenly Empowered | Diminishing Shield Bash | Stubbles |
Weary Traveler | Round | Shield | Flame Shield Ward | Sturdy | Fortifying Shield Rush | Open World |
Jewelry
Named | Item Type | Perk 1 | Perk 2 | Perk 3 | Acquisition-Links |
---|---|---|---|---|---|
Tanglevine Amulet | Amulet | Thrust Protection | Shirking Empower | Health | PvP Track |
Privateer's Heriloom | Ring | Hearty | Slash Damage | Mortal Empowerment | Barnacles |
Endless Thirst | Earring | Empowered Toast | Fortifying Toast | Healing Heart | Savage Divide |
Optional
This my ideal setup, but you dont have too run this exact setup. Here are some alternatives to certain items:
Shield
You can use either Headbutt or Weary Traveler. Just remember to compensate the loss of thrust protection with some emeralds. I would combine The Butcher with Headbutt and Keratin with Weary Traveler.
Hatchet Weapon Perks
Refreshing distancing throw could be viable, but not a priority.
Sword Weapon Perks
Empowering Leaping Strike is very good, but not a priority unless you find one with [Elemental Aversion, Freedom, Empowering Leaping Strike]
Heartrune
So for heartrunes we have one option.
Stoneform
Stoneform is bugged and hasnt been fixed yet. Avoid if possible.
Stoneform is mandatory for any melee glass cannon build. You have to play really defensivly ifyou do not pick this heartrune.
Attributes
As this is a glass cannon build you wanna try and go as low con as possible. I would run around 50-100 con if I run one of the death defy trees, but for the full throwing tree I would go 150 con.
Strenght | Dexterity | Intelligence | Focus | Constitution | Example Images |
---|---|---|---|---|---|
200 | 300 | 5 | 5 | 100 | example |
250 | 300 | 5 | 5 | 50 | example |
350 | 200 | 5 | 5 | 50 | example |
350 | 250 | 5 | 5 | 5 | example |
Resistance
We should be looking for 20% thrust resistance, 24% fire resistance, 5% strike, 15% slash. We use 4 rubies, 2 onyxes and 2 moonstones to achieve this.
Weapon Tree
Hatchet
Berserker
This has been the standard build for a long time and it still holds up. I dont find it as fun as the other option, but I recommend it for most players.
Full throwing
A really powerful option if you can aim. You do lose death defy, so i would recommend going a bit more con, but otherwise its pretty good.