Frost Viking Guide
For patch: 5.0.0
Guide Book
So a bit different than other builds, the hatchet is gonna be your only damaging weapon (unless you decide too go int scaling) for this build.
Gearing
First of all the perks in the tables are ordered based on the most important perk in the first slot. So Perk 1 and 2 are mandatory, while perk 3 is optional. The only exception are for named items. In those cases the last perk is the choosen perk.
Weapons
Artifact | Item Type | Gem | Perk 1 | Perk 2 | Perk 3 | Acquisition-Links |
---|---|---|---|---|---|---|
Freya | Hatchet | Japser (runeglass) | Empowering Rending Throw | Refreshing Move | Penetrating Backstab | Genesis |
Syncretic | Hatchet | Japser (runeglass) | Keenly Jagged | Rogue | Penetrating Backstab | Brimstone Sands |
Deep Freeze | Ice-Gauntlet | Any-Runeglass | Refreshing Move | Vicious | Healing Tomb | Glacial Tarn |
Ice-Gauntlet | Any-Runeglass | Healing Tomb | Attunement | Plagued crits |
Armour
Named | Weight | Item-Type | Perk-1 | Perk-2 | Perk-3 | Acquisition-Links |
---|---|---|---|---|---|---|
Heavy | Helmet | Elemental Aversion | Freedom | Shirking Heals | ||
Featherweight | Light | Chest | Refreshing | Physical Aversion | Shirking Heals | Glacial Tarn |
Heavy | Gloves | Elemental Aversion | Freedom | Shirking Heals | ||
Light | Legs | Elemental Aversion | Freedom | Shirking Heals | ||
Medium | Boots | Elemental Aversion | Freedom | Shirking Heals |
Jewelry
Named | Item Type | Perk 1 | Perk 2 | Perk 3 | Acquisition-Links |
---|---|---|---|---|---|
Tanglevine Amulet | Amulet | Thrust Protection | Shirking Empower | Health | PvP Track |
Privateer's Heriloom | Ring | Hearty | Slash Damage | Mortal Empowerment | Barnacles |
Endless Thirst | Earring | Empowered Toast | Fortifying Toast | Healing Heart | Savage Divide |
Optional
This my ideal setup, but you dont have too run this exact setup. Here are some alternatives to certain items:
Weapon Hatchet
You can pick either Freya or Syncretic Hatchet. Both are decent options. I would go Syncretic if I was to play the int version of this build and use the ice gauntlet artifact.
Ice Gauntlet Weapon Perks
Healing tomb is mandatory even tho the heal is base health. The heal is not very big but it is enough to save you, especially because we use so low con for this build. Unbroken winds is pretty good option if you decide to go with int scaling.
Hatchet Weapon Perks
Refreshing distancing throw could be viable, but not a priority.
Ring
You either go privateer for a strength build or crafted ring for int build. Hearty and damage perk are mandatory but the third can be whatever you want.
Heartrune
So for heartrunes we have one option.
Stoneform
Stoneform is bugged and hasnt been fixed yet. Avoid if possible.
Stoneform is mandatory for any melee glass cannon build. You have to play really defensivly ifyou do not pick this heartrune.
Attributes
As this is a glass cannon build you wanna try and go as low con as possible. I would run around 50-100 con if I run one of the death defy trees, but for the full throwing tree I would go 150 con
Strenght | Dexterity | Intelligence | Focus | Constitution | Example Images |
---|---|---|---|---|---|
200 | 300 | 5 | 5 | 100 | example |
250 | 300 | 5 | 5 | 50 | example |
350 | 200 | 5 | 5 | 50 | example |
350 | 250 | 5 | 5 | 5 | example |
5 | 5 | 500 | 5 | 100 | example |
Resistance
We should be looking for 24% thrust resistance (38% with shield), 24% fire resistance, 10% strike, 10% slash. We use 4 rubies and 4 onyxes to achieve this.
Weapon Tree
Hatchet
Berserker
This has been the standard build for a long time and it still holds up. I dont find it as fun as the other option, but I recommend it for most players.
Full throwing
A really powerful option if you can aim. You do lose death defy, so i would recommend going a bit more con, but otherwise its pretty good.